There are lots of little tweaks here and there that make each successive level more interesting than the last, but at its core, Rayman 2 is built as a traditional platformer. The combat adds a bit of tension to some of the slower platforming sections. There's a fair amount of combat, which is quickly paced and requires some fast fingers to avoid getting hit by incoming attacks. Jumping and shooting balls of energy from your hand account for a good majority of the game. As Rayman, you only have a handful of moves. They're all cartoonish and even silly, but the situations Rayman's placed in have the dire realism of a childhood playground fantasy. There's a real sense of wonder and charm to Rayman and the goofy characters he meets along the way. It's like playing through one of Walt Disney's weird esoteric French dreams where Mickey Mouse is an abstract character with no arms, legs, or neck. There's something very childlike about Rayman 2, in a good way. Rayman 2 is a 3D platformer where you jump, swing, shoot and slide your way through a series of imaginative levels.
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